Anyway, I agree that Zelda is a work of art. Quite fine a work, as I'm sure you'll all agree. I further agree that artists do indeed add these small details as a mark of their supposed (or in Zelda's case, actual) greatness. But in the case of Ocarina of Time, Miyamoto didn't actually design the game. Since making the original Nintendo games back in the eighties, the really great ones, our old pal has moved up in the world. It seems now he's an upper level supervisor or something. Now I'm not sure where I read this, I think IGN64. But from what I've read -- and I'm sure a lot of people, myself included, find this very hard to believe -- it seems that Miyamoto had less to do with the development of Ocarina than we would think. From what I read, I get the impression that Miyamoto just mentioned in some meeting that he wants a game where Link travels through time, becomes an adult, and that they should keep the standard Link vs. Ganon and save the princess plot. Again, I'd like to think he had a lot more to do with making Ocarina, and perhaps what I read is incorrect. But if you think about it, one man, no matter how good a writer, can't just make up the entire storyline for a game as in depth as Zelda, consider all the plot twists, and think of every little detail. When writing books, this is possible. But books are different from other media. Even movies have several writers. And I believe the Zelda credits mention several writers as well. All of these writers, being artists, would also add their own little thingies. And if Miyamoto isn't one of these artists, he might not insist upon going against convention and making Link left handed.